About UsHere at the Asylum we have designed fighting to be as realistic as it is possible. There are no backflips, there isn't a lot of spinny, flashy stuff either (Unless you find a use for certain techniques) however the majority of the time.... We have built a failproof system of fighting, it is not something you are forced to learn either, it is something you are recommended to want to learn, in fear of getting dominated. We teach, and fight with proper techniques of leverage, speed, momentum, body movement, positoning, correctly utilizing reach, weight, strength based on all of these factors. You don't want to go in with no idea what you're doing, hoping to black flip, or wave your palms around and get some nice hits in. You will not win like that, and learning to fight the people who know what they're doing, requires you to learn similar techniques. You will by default fall into our system of fighting. This is the transition from brawling to professionalism.
Anyone can brawl. Not many people can fight. |
Our techniques inside of the Asylum are kept more or less secret, not in fear that people could take ahold of them and become better then us, but because everyone is for themselves. The thing is... Whilst there are certain basics, fundamentals that you have to learn, at the end of the day it's you verses someone else. Whether you're going to come and fight professional, or if you're as good as a professional, brawling with other people looking for some trouble or a fight for the fun of it, it's always your style, what you do, your decisions, VS what someone else is doing, their style, and their decisions. This is why we do not run around, teaching people to the best of our ability, it is not selfishness, it is not protecting something that we see somewhat holy? It's because at the end of the day everyone is different, to rely purely on someone else's teaching is going to get you put out cold sooner or later. To share all of your knowledge, all the tricks you have up your sleeve is to give yourself away, it's only thinking logically. It's just you in there, no team, no clan, no allies, it's you vs someone else, and that someone could be anyone. It could be the next person to join up with the Asylum. Even people inside of the Asylum who are already learning fundamentals and basic tricks, for you to further their training as a superior perhaps, and for him to then rise using those tricks, take your position using what he knows about you, or tricks you knew that perhaps, only you should of known.. (For your sake) Only you are to blame for your downfall. Only you are to take credit for your victory. Humble in defeat? Honourable in victory? Your decisions. EVERYTHING. = Your decisions. |
Now that you know the "principles," this is just a bit of further information on the techniques we do use.
You do not have to be a master of martial arts, or some form of martial arts in your real life self to be a champion in the Asylum, however for record... Some of the best hand to hand combat players to be around, including current number one in terms, all had real life experience / have real life experience. Players in the past began to realize that in order to keep up, and become effective, and match these champions, they were going to have to take an interest in some form of martial arts, (not necessarily train in real life) but to at least, study the styles.
Below we have a list of a fighters "fundamentals" the things they are MOST recommended to learn to a good level before they compete, the most effective inside of the cage, the ones that can be advanced the furthest and will help the furthest. If highly lacking in any, this can have a drastic effect, and will almost assure a loss before getting far. So these are the MMA fighters, "fundamentals."
WrestlingWrestlers are scored on their performance and are allowed to use their legs or the legs of their opponents in offense and defense. The ultimate goal is to get the opponent's shoulder to touch the mat (known as a fall) for an immediate win. MMA fighters use freestyle wrestling for its effective take downs, predominantly the single leg and double leg take downs. One of the most practical defenses in Freestyle Wrestling is the sprawl for example. For fighters that like to keep the fight standing, wrestling offers excellent takedown defense, with techniques that are fundamental to wrestling, such as the sprawl.
|
Brazillian jujitsufocuses on grappling and ground fighting. BJJ is considered a combat sport and a self-defense system and uses submission holds, joint locks and choke holds to subdue the opponent. It is a very effective style in which a fighter can use little to no strength to subdue a much larger opponent. Many MMA fighters train in BJJ to prepare them for grappling and ground fighting, which can be useful when a fighter is up against a wrestler with his back to the mat just as an example. The fighter on the bottom can use BJJtechniques to do a sweep (or reverse) to gain the dominant position or to end the fight with a submission with such techniques. It's got a very very huge variety of ability.
|
Boxing (kick)Nearly every Asylum fighter has some boxing training in order to develop his striking skills and some techniques have been modified in MMA. Because boxers stand up straight and fight with their hands, they are not protecting their torso to prevent a take down. MMA fighters keep their arms closer to their torso to prevent such vulnerability. A small shift in style from original boxing, of course with a very heavy focus on defending against kicks, and also throwing kicks. Generally being aware of your feet. However most fighters tend to train in other styles specifically to advance their kicks.
|
Muay Thaithe kickboxing style of Muay Thai focuses on both striking and clinching techniques. The eight points of contact in Muay Thai include punches, elbows, knee strikes and kicks. There are several types of clinches used, including arm clinch, side clinch and low clinch. Many MMA fighters train in Muay Thai because the style teaches fighters how to throw elbow and knee strikes with enough force to cut or even knock out their opponent while in close proximity (like the clinch)
|
Fitness, stamina and statistic -
Now, while we've done very well. There is one key missing now, one important factor to the realistic setup.
Fitness is still a major part of a fight, even in the Asylum...
We do not have a stamina bar, it is not something that is gauged, and it does not have a part as big as the rest, however... It is definitely still there, and the referee or judges to a fight will always think logically on situations. If you've been throwing strikes and kicks straight for 3 minutes, and your opponent decides to come back and he's only been defending, your position WILL be looked at in light that you are out of energy, and need to catch your break back and recover, and whilst you obviously won't be flat out of energy, dead on the floor, your opponent will be quicker, and stronger for a period of time. Your opponent can mention / use this against you. So use your energy carefully because you only have so much you will be able to do, don't use it stupidly and for it to end up being the reason your opponent hammered you in the next 30 seconds, causing you to lose the fight. You will get breaks, at the start of each round your energy is replenished. Rounds last 5 minutes. There are 3 rounds on average. 5 rounds on the main event fight.
The final major part, is physical ability.
For example, in real life... People who spend their days training Muay Thai, gain VERY strong shin bones, so much so that many of the Muay Thai masters train by kicking banana trees to harden their shins, and eventually can kick down the trees. It has gone up to a level where they can kick through baseball bats (google it) and obviously that would be a nice advantage to have, a shin that could really injure someone's very bones with a solid hit. So how do we gauge such things?
Experience points. Experience points, nothing complicated actually, we don't gauge it in hours of training or sessions or whose online longer, but in single points. It isn't a problem, because mostly in a fight, it all come down to someone's skill in the octagon, however there are the occasional situations where it's deadlocked and the skill is totally even, and so someone whose 1% stronger and 1% faster is going to have that small boost to win situations where being stronger and / or faster than the person is going to be a necessity. So to see who is faster, who is stronger, we check their experience. One has 3 XP points, one has 5, well then we know who wins. (The person with 5, that's more fighting experience, so assumed in game terms, more training, etc) To gain an experience point, you must fight on a fight card.
(All fights must be on a fight card, arranged fights with friends, or spars, do not count to a point on your record)
- Losing on a fight card = 1 experience point
- Winning on a fight card = 2 experience points
- Winning on a main event = 3 experience points
- Losing on a fight card = 1 experience point.
Fitness is still a major part of a fight, even in the Asylum...
We do not have a stamina bar, it is not something that is gauged, and it does not have a part as big as the rest, however... It is definitely still there, and the referee or judges to a fight will always think logically on situations. If you've been throwing strikes and kicks straight for 3 minutes, and your opponent decides to come back and he's only been defending, your position WILL be looked at in light that you are out of energy, and need to catch your break back and recover, and whilst you obviously won't be flat out of energy, dead on the floor, your opponent will be quicker, and stronger for a period of time. Your opponent can mention / use this against you. So use your energy carefully because you only have so much you will be able to do, don't use it stupidly and for it to end up being the reason your opponent hammered you in the next 30 seconds, causing you to lose the fight. You will get breaks, at the start of each round your energy is replenished. Rounds last 5 minutes. There are 3 rounds on average. 5 rounds on the main event fight.
The final major part, is physical ability.
For example, in real life... People who spend their days training Muay Thai, gain VERY strong shin bones, so much so that many of the Muay Thai masters train by kicking banana trees to harden their shins, and eventually can kick down the trees. It has gone up to a level where they can kick through baseball bats (google it) and obviously that would be a nice advantage to have, a shin that could really injure someone's very bones with a solid hit. So how do we gauge such things?
Experience points. Experience points, nothing complicated actually, we don't gauge it in hours of training or sessions or whose online longer, but in single points. It isn't a problem, because mostly in a fight, it all come down to someone's skill in the octagon, however there are the occasional situations where it's deadlocked and the skill is totally even, and so someone whose 1% stronger and 1% faster is going to have that small boost to win situations where being stronger and / or faster than the person is going to be a necessity. So to see who is faster, who is stronger, we check their experience. One has 3 XP points, one has 5, well then we know who wins. (The person with 5, that's more fighting experience, so assumed in game terms, more training, etc) To gain an experience point, you must fight on a fight card.
(All fights must be on a fight card, arranged fights with friends, or spars, do not count to a point on your record)
- Losing on a fight card = 1 experience point
- Winning on a fight card = 2 experience points
- Winning on a main event = 3 experience points
- Losing on a fight card = 1 experience point.